﻿using UnityEngine;
using System.Collections;

public class CopyCameraConstraints : MonoBehaviour {

	public Camera father;

	// Use this for initialization
	void Start () {
		Camera myself = camera;
		myself.aspect = father.aspect;
		myself.depth = father.depth;
		myself.farClipPlane = father.farClipPlane;
		myself.fieldOfView = father.fieldOfView;
		myself.nearClipPlane = father.nearClipPlane;
	}
}
